What are the key components of a game design document?
A game design document (GDD) typically includes sections like game concept, gameplay mechanics, story, characters, and art style.
Can you explain what should be included in the gameplay mechanics section?
Sure! The gameplay mechanics section should detail the rules, player actions, objectives, and how the game interacts with players.
What about the art style? How detailed should that section be?
The art style section should describe the visual aesthetics, including color schemes, character designs, and environment art, providing references if possible.
Is there a specific format I should follow for the GDD?
While there's no strict format, a clear structure with headings and subheadings is recommended to ensure easy navigation and understanding.
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