What are the benefits of using an Entity-Component-System architecture in game engines?
ECS architecture improves modularity, performance, and flexibility in game development by separating data and behavior.
Can you explain how ECS differs from traditional object-oriented programming?
Unlike OOP, ECS focuses on composition over inheritance, allowing for more dynamic and reusable game components.
What are some popular game engines that implement ECS?
Popular game engines with ECS include Unity, Bevy, and Artemis, each offering unique features for developers.
Are there any downsides to using ECS?
Yes, ECS can introduce complexity and a steeper learning curve, especially for those accustomed to OOP.
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