How do I create custom nodes in Godot?
To create custom nodes in Godot, you can extend the Node class or any other built-in node class. Start by creating a new script and use the extends
keyword.
Can you give me an example of a simple custom node?
Sure! Here's a simple example: create a script called MyCustomNode.gd
and write:
extends Node
func _ready():
print("My custom node is ready!")
How do I add properties to my custom node?
You can add properties using the export
keyword. For example:
export var my_property: int = 0
Can I use signals in my custom node?
Yes, you can define signals in your custom node using the signal
keyword. For example:
signal my_signal
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