What is the file structure in Godot?
In Godot, the file structure typically includes folders like 'scenes', 'scripts', 'assets', and 'addons'. Each serves a specific purpose.
Can you explain what goes into the 'scenes' folder?
The 'scenes' folder usually contains .tscn or .scn files, which define the different scenes in your game, including levels and menus.
What about the 'scripts' folder?
The 'scripts' folder is where you store your GDScript files, which contain the logic and behavior for your game objects.
Are there any best practices for organizing these folders?
Yes, it's best to keep a consistent naming convention, group related files together, and avoid clutter to maintain clarity.
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