How can I optimize my Godot scripts for better performance?
To optimize your Godot scripts, consider using built-in functions, reducing the number of nodes, and minimizing physics calculations.
What are some common pitfalls to avoid in Godot scripting?
Common pitfalls include excessive use of signals, not using the correct data types, and failing to free unused resources.
Can you explain how to use coroutines effectively?
Coroutines in Godot allow you to pause and resume functions, which is great for managing time-consuming tasks without blocking the main thread.
What tools can I use to profile my game's performance?
You can use the built-in profiler in Godot, as well as external tools like Godot's VisualScript or third-party performance analyzers.
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