I'm getting a syntax error in my Godot script. What should I do?
Syntax errors usually occur due to typos or incorrect formatting. Check for missing semicolons or mismatched brackets.
I found a missing bracket, but now I'm getting a runtime error. What does that mean?
A runtime error happens when the script is executed. It could be due to trying to access a null variable or an invalid operation.
How can I debug runtime errors in Godot?
You can use the built-in debugger in Godot. Set breakpoints and inspect variables to find out where the error occurs.
Thanks! Any tips for avoiding these errors in the future?
Always test your code frequently, use comments to clarify complex logic, and consider using version control to track changes.
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