How can I implement dynamic obstacles in my game?
To implement dynamic obstacles, you can use algorithms that adjust their positions based on player actions.
What kind of algorithms are best for this?
Pathfinding algorithms like A* or Dijkstra's can be effective, as they allow obstacles to adapt to player movements.
Can you give me an example of how to code this?
Sure! You can start by creating a grid system and updating obstacle positions based on player coordinates.
What about performance issues with many obstacles?
You can optimize performance by limiting the number of active obstacles and using spatial partitioning techniques.
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