How can I implement pathfinding in my game?
You can implement pathfinding using algorithms like A* or Dijkstra's. Which game engine are you using?
I'm using Unity. Can you explain how A* works?
Sure! A* uses a heuristic to find the shortest path. It evaluates nodes based on cost and distance to the target.
What are the key components I need to set up for A*?
You'll need a grid or graph representation of your game world, a way to calculate costs, and a priority queue for nodes.
Can you provide a simple code example for Unity?
Absolutely! Here's a basic implementation of A* in C# for Unity. [Insert code snippet here]
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