How can I implement player agency in my game?
To implement player agency, focus on giving players meaningful choices that impact the game world and narrative.
Can you give me some examples of meaningful choices?
Sure! Examples include branching storylines, moral dilemmas, and customizable character abilities that affect gameplay.
What are some common pitfalls to avoid when designing for player agency?
Avoid making choices feel superficial or inconsequential. Ensure that player decisions lead to real consequences in the game.
How do I balance player agency with a structured narrative?
You can balance this by creating a flexible narrative framework that allows for player choices while still guiding the story.
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