How can I improve pathfinding algorithms in my game?
You can enhance pathfinding by implementing A* algorithm, optimizing your grid, or using navigation meshes.
What is the A* algorithm and how does it work?
The A* algorithm finds the shortest path by combining the cost to reach a node and the estimated cost to the goal.
Are there any libraries or tools that can help with pathfinding?
Yes, libraries like Recast & Detour, Unity's NavMesh, and Pathfinding.js can simplify pathfinding implementation.
How do I optimize my grid for better performance?
You can reduce the grid size, use hierarchical pathfinding, or implement dynamic obstacle avoidance to improve performance.
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