How can I integrate physics engines into my game?
Integrating a physics engine involves selecting the right engine, setting up the environment, and coding interactions. Which game engine are you using?
I'm using Unity. What physics engines are compatible?
Unity supports several physics engines like PhysX, Bullet, and Box2D. PhysX is the most commonly used. Do you need help with a specific feature?
Yes, I want to implement realistic collision detection.
For realistic collision detection in Unity, you can use the built-in colliders and Rigidbody components. Would you like a step-by-step guide?
That would be great! Can you provide that?
Sure! First, add a Rigidbody component to your object, then attach colliders. Next, adjust the physics settings in the project settings. Let me know if you need more details!
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