How can I optimize object creation in my code?
To optimize object creation, consider using object pooling, lazy initialization, or minimizing the use of temporary objects.
What is object pooling and how does it work?
Object pooling is a design pattern that reuses objects from a pool instead of creating new ones, reducing overhead.
Are there any specific programming languages where this is particularly useful?
Yes, object pooling is especially useful in languages like C# and Java, where object creation can be costly.
Can you give me an example of implementing object pooling?
Sure! In C#, you can create a class that manages a list of reusable objects, allowing you to borrow and return them as needed.
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