How can I improve the performance of my physics engine?
To improve your physics engine's performance, consider optimizing collision detection algorithms and reducing the number of active objects.
What are some efficient collision detection algorithms?
Some efficient algorithms include Spatial Partitioning, Bounding Volume Hierarchies (BVH), and Sweep and Prune.
How can I reduce the number of active objects?
You can implement object pooling, deactivate objects that are off-screen, or use level of detail (LOD) techniques.
Are there any tools to help with profiling my physics engine?
Yes, tools like NVIDIA Nsight, Intel VTune, and Unity Profiler can help you analyze and optimize performance.
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