I've noticed a lot of games require backtracking. Do players generally like this mechanic?
Backtracking can be a mixed bag. Some players appreciate it for exploration, while others find it tedious.
What are some common reasons players dislike backtracking?
Players often dislike backtracking if it feels forced, disrupts pacing, or lacks meaningful rewards.
Are there any games that handle backtracking well?
Yes, games like 'Metroid' and 'The Legend of Zelda' series are praised for their thoughtful backtracking that enhances gameplay.
How can developers improve the backtracking experience?
Developers can improve backtracking by adding shortcuts, meaningful rewards, and ensuring it fits the game's narrative.
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