What are some examples of procedural generation in games?
Procedural generation is used in games like 'Minecraft' for terrain, 'No Man's Sky' for planets, and 'Spelunky' for levels.
How does procedural generation enhance gameplay?
It creates unique experiences for players, ensuring no two playthroughs are the same, which increases replayability.
Can you explain how it works in 'Minecraft'?
In 'Minecraft', algorithms generate terrain, biomes, and structures based on seed values, creating diverse worlds.
Are there any downsides to procedural generation?
Yes, it can lead to repetitive content or lack of narrative depth if not implemented carefully.
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