What are the differences between procedural texturing and image texturing?
Procedural texturing uses algorithms to generate textures, while image texturing applies pre-existing images as textures.
Which method is better for game development?
It depends on the project. Procedural textures are more flexible and scalable, while image textures can provide more detail.
Can you give examples of when to use each?
Use procedural texturing for dynamic environments and image texturing for static objects with high detail.
What are the performance implications of each?
Procedural textures can be more CPU-intensive, while image textures may require more memory, impacting performance differently.
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