What is the Observer Pattern in software design?
The Observer Pattern is a behavioral design pattern that defines a one-to-many dependency between objects. When one object changes state, all its dependents are notified and updated automatically.
Can you give me a real-world example of the Observer Pattern?
Sure! A common example is a weather station. The weather station (subject) notifies various display devices (observers) whenever there is a change in weather data.
How does this pattern help in software development?
It promotes loose coupling between components, making the system easier to maintain and extend. Changes in one part of the system do not require changes in others.
Are there any drawbacks to using the Observer Pattern?
Yes, it can lead to memory leaks if observers are not properly removed, and it may introduce complexity if there are many observers.
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