What are some common pathfinding algorithms used in robotics?
Some common pathfinding algorithms include A*, Dijkstra's algorithm, and Rapidly-exploring Random Trees (RRT).
Can you explain how the A* algorithm works?
Sure! A* uses a heuristic to estimate the cost from the current node to the goal, combining it with the cost to reach the current node.
What are the advantages of using Dijkstra's algorithm?
Dijkstra's algorithm guarantees the shortest path in a graph with non-negative weights, making it reliable for many applications.
Are there any limitations to these algorithms?
Yes, they can be computationally expensive for large graphs and may not perform well in dynamic environments.
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