How can I route sounds in Godot?
In Godot, you can route sounds using the AudioStreamPlayer node. You can create multiple AudioStreamPlayer nodes and control their output through a Mixer node.
Can I adjust the volume for different sounds?
Yes, you can adjust the volume for each AudioStreamPlayer individually or use the AudioBus system in the Mixer to control multiple sounds at once.
What about 3D sound positioning?
For 3D sound positioning, use the AudioStreamPlayer3D node. It allows you to set the position of the sound in 3D space, making it more immersive.
How do I implement sound effects for player actions?
You can connect signals from your player actions to the AudioStreamPlayer nodes to play specific sound effects when actions occur.
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