How can I improve the performance of my Rust async code?
To improve performance, consider using the latest async libraries, optimizing your task scheduling, and minimizing context switching.
What libraries do you recommend for async programming in Rust?
I recommend using tokio
for its performance and ecosystem, and async-std
for a more straightforward API.
Are there any common pitfalls I should avoid?
Yes, avoid blocking the async runtime, using too many tasks, and ensure proper error handling to prevent panics.
How can I measure the performance of my async code?
You can use benchmarking tools like criterion
or tokio-console
to analyze the performance of your async code.
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