What are the differences between Rust async runtimes?
Rust has several async runtimes like Tokio, async-std, and smol. Each has its own strengths and use cases.
Can you explain the main features of Tokio?
Tokio is known for its performance and scalability. It provides a multi-threaded runtime and is widely used in production.
How does async-std compare to Tokio?
async-std aims for simplicity and ease of use, closely resembling the standard library, while Tokio is more feature-rich.
Which one should I choose for a new project?
It depends on your project's requirements. If you need high performance and scalability, go with Tokio. For simpler applications, async-std might be better.
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