Can you explain the state pattern in programming?
Sure! The state pattern is a behavioral design pattern that allows an object to alter its behavior when its internal state changes.
Can you give me some examples of where the state pattern is used?
Absolutely! It's commonly used in scenarios like game development for character states, or in UI components to manage different display states.
How does it differ from the strategy pattern?
The state pattern is about changing behavior based on state, while the strategy pattern is about selecting an algorithm at runtime.
Can you show me a code example of the state pattern?
Certainly! Here's a simple example in Python: you can have a Context
class that uses different State
classes to change its behavior.
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