What is the state pattern in software design?
The state pattern is a behavioral design pattern that allows an object to alter its behavior when its internal state changes.
Can you give me an example of how to implement the state pattern?
Sure! Imagine a context class called 'Player' that can be in different states like 'Playing', 'Paused', or 'Stopped'. Each state can have its own behavior.
How do I switch between states in this pattern?
You can switch states by changing the current state object in the context class. For example, calling 'pause()' would change the state from 'Playing' to 'Paused'.
What are the benefits of using the state pattern?
The state pattern helps in organizing code, making it easier to manage state-specific behavior and reducing conditional statements.
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