Can you explain when to use the State Pattern in programming?
The State Pattern is useful when an object needs to change its behavior based on its internal state. It helps manage state transitions.
What are some real-world examples of the State Pattern?
Common examples include a vending machine, where the state changes based on user input, or a game character that behaves differently when in different states.
Are there any drawbacks to using the State Pattern?
Yes, it can lead to an increase in the number of classes and complexity if not managed properly. It's important to evaluate if it's necessary.
How does the State Pattern compare to the Strategy Pattern?
The State Pattern is about changing behavior based on state, while the Strategy Pattern is about selecting an algorithm at runtime. They serve different purposes.
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