How do I design components in Unity's ECS?
In Unity's ECS, components are simple data structures. Start by defining your data and then create a component class that implements IComponentData.
Can you give me an example of a component?
Sure! For instance, you could create a Position component like this: public struct Position : IComponentData { public float x; public float y; }.
What about systems? How do they interact with components?
Systems in ECS process entities with specific components. For example, a MovementSystem would update the Position component based on velocity.
Are there any best practices for organizing components?
Yes! Keep components focused on a single responsibility, use meaningful names, and group related components together for better organization.
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