What are some tips for debugging in Unity ECS?
Debugging in Unity ECS can be tricky. Start by using the Entity Debugger to inspect entities and components.
How can I track down performance issues in my ECS project?
Profile your game using the Unity Profiler. Look for spikes in CPU usage and check the systems that are running.
Are there any common pitfalls to avoid when using ECS?
Yes, avoid excessive use of entities and components in a single frame. Also, be cautious with data access patterns.
Can I use traditional debugging tools with ECS?
Yes, you can use traditional debugging tools, but remember that ECS architecture may require a different approach.
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