What are the best practices for Unity game architecture?
When designing Unity game architecture, consider using the MVC pattern, keeping your code modular, and separating concerns.
Can you explain the MVC pattern in Unity?
Sure! MVC stands for Model-View-Controller. The Model handles data, the View displays it, and the Controller manages user input.
How can I ensure my game is scalable?
To ensure scalability, use object pooling, optimize asset loading, and keep your codebase organized and modular.
What tools can help with Unity game architecture?
Tools like Unity's built-in Profiler, Visual Studio for code editing, and version control systems like Git can be very helpful.
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