How can I optimize physics in Unity for better performance?
To optimize physics in Unity, consider reducing the number of active rigidbodies, using simpler colliders, and adjusting the fixed timestep.
What are the best practices for using rigidbodies?
Best practices include using kinematic rigidbodies for objects that don't need physics interactions and minimizing the use of continuous collision detection.
How can I reduce the number of physics calculations?
You can reduce physics calculations by using layers to ignore collisions between certain objects and by disabling physics on inactive objects.
Are there any tools or plugins that can help with this?
Yes, tools like Unity's Profiler and third-party plugins like Physics Debugger can help analyze and optimize physics performance.
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