What are the differences between Rigidbody and Character Controller in Unity?
Rigidbody is used for physics-based movement, while Character Controller is for more controlled, non-physics movement.
When should I use Rigidbody instead of Character Controller?
Use Rigidbody when you want realistic physics interactions, like gravity and collisions. Character Controller is better for precise movement.
Can I use both in the same project?
Yes, you can use both in the same project, but they serve different purposes and should be used appropriately.
What are some common issues with using Character Controller?
Common issues include difficulty with slopes, jumping mechanics, and handling collisions with other physics objects.
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