How do I create a custom shader in Unity?
To create a custom shader in Unity, you can use Shader Graph or write your own shader code in HLSL. Which method would you prefer?
I want to use Shader Graph. Can you guide me through the steps?
Sure! First, create a new Shader Graph by right-clicking in the Project window, then select Create > Shader > PBR Graph. After that, open the Shader Graph editor.
What nodes should I use to create a simple color shader?
For a simple color shader, you can use the 'Color' node and connect it to the 'Base Color' input of the PBR Master node. You can also add a 'Time' node for animations.
How do I apply the shader to a material?
After saving your Shader Graph, create a new material and assign your shader to it. Then, apply the material to your 3D object.
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