I'm trying to decide between Unity and Godot for my game project. Which one is better for 2D and 3D development?
Both Unity and Godot have their strengths. Unity is widely used in the industry and has robust support for 3D games, while Godot is lightweight and great for 2D games.
What are the main differences in terms of performance and ease of use?
Unity offers more advanced features and better performance for 3D, but it has a steeper learning curve. Godot is easier to learn and is very efficient for 2D games.
Can I use Godot for 3D games too?
Yes, Godot supports 3D game development, but it may not be as powerful as Unity in that area. It’s great for simpler 3D projects.
What about the community and resources available for each?
Unity has a larger community and more resources, including tutorials and assets. Godot's community is growing, but it has fewer resources overall.
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