What are the main limitations of using Three.js for 3D graphics?
Three.js is powerful, but it has limitations like performance issues with complex scenes, lack of advanced features, and browser compatibility.
Can you elaborate on the performance issues?
Sure! Performance can degrade with too many objects, high-resolution textures, or complex shaders, especially on lower-end devices.
Are there any alternatives to Three.js that handle these limitations better?
Yes, alternatives like Babylon.js and PlayCanvas offer different features and optimizations that might suit your needs better.
What about mobile compatibility? Is Three.js good for mobile applications?
Three.js can work on mobile, but performance may vary. Optimizing assets and using lower complexity can help improve the experience.
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