Can you explain what the State Pattern is in software design?
The State Pattern is a behavioral design pattern that allows an object to alter its behavior when its internal state changes.
How does it differ from the Strategy Pattern?
While both patterns encapsulate behavior, the State Pattern is focused on changing behavior based on state, whereas the Strategy Pattern is about selecting an algorithm at runtime.
Can you give me an example of the State Pattern in action?
Sure! A classic example is a music player that can be in different states like 'Playing', 'Paused', or 'Stopped', each with its own behavior.
What are the benefits of using the State Pattern?
The State Pattern helps manage state-specific behavior, reduces conditional statements, and makes the code more maintainable and scalable.
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