How can I implement recast optimization in my C++ game AI?
To implement recast optimization, start by integrating the Recast library into your project. This will help with pathfinding.
What are the benefits of using recast for AI navigation?
Recast provides efficient navigation mesh generation, which allows for smoother and more realistic movement for AI characters.
Can you explain how to create a navigation mesh with Recast?
Sure! You need to define your game environment, then use Recast's tools to build the navigation mesh based on that geometry.
Are there any performance considerations I should keep in mind?
Yes, ensure that your navigation mesh is not overly complex, as this can impact performance. Optimize the mesh for your specific game needs.
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