How does physics work in C++ game architecture?
In C++ game architecture, physics is often implemented using physics engines like Bullet or PhysX, which handle collision detection, rigid body dynamics, and more.
What are the key components of a physics engine?
Key components include collision detection, physics simulation, and constraints. These components work together to create realistic movements and interactions.
Can you explain collision detection in more detail?
Collision detection involves algorithms that determine when two objects intersect. Techniques include bounding box checks and spatial partitioning.
How do I integrate a physics engine into my C++ game?
To integrate a physics engine, you typically include the engine's library, set up the physics world, and define objects with their physical properties.
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