How do I implement a physics engine in C++ for game development?
To implement a physics engine in C++, start by understanding the basic principles of physics like motion, collision detection, and response.
What libraries can I use to simplify the process?
You can use libraries like Bullet Physics, Box2D, or PhysX, which provide robust physics simulations.
Can you explain collision detection in more detail?
Sure! Collision detection involves checking if two objects intersect. You can use bounding boxes or more complex shapes for accuracy.
How do I optimize the physics calculations for performance?
Optimizing physics calculations can be done by reducing the number of objects checked for collisions, using spatial partitioning, and simplifying shapes.
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