What are some popular physics engine libraries for C++ game development?
Some popular physics engine libraries for C++ include Bullet, Box2D, and PhysX. Each has its strengths depending on your needs.
Can you tell me more about Bullet physics?
Bullet is a real-time physics simulation library that is widely used in games and simulations. It's known for its performance and flexibility.
Is Bullet suitable for both 2D and 3D games?
Yes, Bullet can be used for both 2D and 3D physics simulations, although it's primarily designed for 3D.
What about Box2D? How does it compare?
Box2D is specifically designed for 2D physics simulations. It's simpler than Bullet and is great for 2D games, but lacks 3D capabilities.
Which one should I choose for a new game project?
It depends on your game's requirements. If it's 2D, go with Box2D. For 3D, Bullet is a solid choice.
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