How can I create a physics engine in C++ for my game?
To create a physics engine in C++, start by understanding the basic principles of physics like motion, collision detection, and response.
What are the key components I need to implement?
You'll need to implement components like rigid body dynamics, collision detection algorithms, and a way to handle forces and impulses.
Can you recommend any libraries or frameworks?
Sure! You can use libraries like Bullet Physics, Box2D, or even create your own from scratch for more control.
How do I handle collisions between objects?
For collision handling, you can use bounding boxes or circles for detection, and then resolve collisions by calculating the response forces.
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