How can I optimize graphics in my C++ game?
You can optimize graphics by reducing texture sizes, using level of detail (LOD), and implementing culling techniques.
What are some common culling techniques?
Common culling techniques include frustum culling, occlusion culling, and backface culling.
How does level of detail (LOD) work?
LOD involves using different models for objects based on their distance from the camera, reducing detail for distant objects.
Can you suggest any libraries for graphics optimization in C++?
Sure! Libraries like OpenGL, DirectX, and Vulkan are great for graphics optimization in C++.
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