What are the best practices for debugging a C++ graphics API?
When debugging a C++ graphics API, consider using tools like RenderDoc, checking for error codes, and validating shader inputs.
Can you explain how to use RenderDoc effectively?
Sure! RenderDoc allows you to capture frames and inspect draw calls, textures, and shaders to identify issues.
What common errors should I look for in my graphics code?
Look for issues like incorrect shader compilation, mismatched buffer sizes, and uninitialized variables that can cause crashes.
How can I improve performance while debugging?
To improve performance, try reducing the complexity of your scenes, using simpler shaders, and disabling unnecessary features during debugging.
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