How does networking work in C++ game architecture?
Networking in C++ game architecture involves managing connections between clients and servers, handling data transmission, and ensuring synchronization.
What libraries can I use for networking in C++?
You can use libraries like Boost.Asio, ENet, or RakNet for networking in C++ games.
Can you explain how client-server architecture works?
In client-server architecture, the server hosts the game world and manages game state, while clients connect to the server to interact with the game.
What are some common challenges in game networking?
Common challenges include latency, bandwidth limitations, data consistency, and handling player disconnects.
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