What are the main differences between std::map and std::unordered_map in C++11?
The main differences are that std::map is ordered and implemented as a balanced tree, while std::unordered_map is unordered and implemented as a hash table.
Which one is faster for lookups?
std::unordered_map is generally faster for lookups due to its average O(1) time complexity, compared to O(log n) for std::map.
Are there any situations where std::map is preferred?
Yes, std::map is preferred when you need to maintain order or perform range queries, as it keeps elements sorted.
What about memory usage between the two?
std::unordered_map typically uses more memory due to its hash table structure, which requires additional space for buckets.
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