What is the performance of std::unordered_map in C++11?
The std::unordered_map in C++11 offers average constant time complexity for insertions, deletions, and lookups.
How does it compare to std::map?
Unlike std::map, which is ordered and has logarithmic time complexity, std::unordered_map is faster for most operations.
Are there any downsides to using std::unordered_map?
Yes, it uses more memory due to hashing and can have performance issues with poor hash functions.
What are some best practices for using std::unordered_map?
Use a good hash function, avoid excessive resizing, and consider the load factor for optimal performance.
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