What are the different methods for collision detection in games?
There are several methods for collision detection, including bounding box, bounding sphere, and pixel-perfect collision.
Can you explain bounding box collision detection?
Bounding box collision detection uses rectangles to represent objects. If the rectangles overlap, a collision is detected.
What about bounding sphere detection?
Bounding sphere detection uses spheres around objects. It's efficient for 3D environments and checks if the distance between centers is less than the sum of radii.
Are there any advanced methods?
Yes, advanced methods include spatial partitioning, which divides the space into regions to reduce the number of collision checks.
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