What are some advanced physics topics I should consider for C++ game development?
Some advanced topics include rigid body dynamics, fluid simulation, and particle systems.
Can you explain rigid body dynamics in more detail?
Rigid body dynamics involves simulating the motion of solid objects that do not deform. It includes concepts like collision detection and response.
What about fluid simulation? How is it implemented?
Fluid simulation can be implemented using techniques like Smoothed Particle Hydrodynamics (SPH) or Navier-Stokes equations for realistic water behavior.
Are there any libraries you recommend for these simulations?
Yes, libraries like Bullet Physics for rigid body dynamics and OpenVDB for fluid simulations are great choices.
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