How can I implement advanced physics in my C++ game?
You can start by using a physics engine like Bullet or Box2D. They provide robust features for simulating realistic physics.
What are the key features I should focus on when using these engines?
Focus on collision detection, rigid body dynamics, and constraints. These are essential for realistic interactions.
Can you give me an example of how to set up a simple physics simulation?
Sure! First, initialize the physics engine, create a world, and then add bodies with mass and shapes. Here's a basic code snippet...
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