How do I implement touch inputs in Godot?
To implement touch inputs in Godot, you can use the Input singleton to detect touch events. You can check for touch events in the _input(event)
function.
Can you give me an example of how to use the Input singleton?
Sure! Here's a simple example:
func _input(event):
if event is InputEventScreenTouch:
if event.pressed:
print("Screen touched at: " + str(event.position))
What if I want to handle multiple touch points?
You can use the get_touch_count()
method to handle multiple touch points. Loop through each touch using get_touch_position(index)
.
Is there a way to differentiate between single and multi-touch gestures?
Yes, you can check the number of touches using get_touch_count()
. For example, if it's 1, you can handle it as a single touch, and if it's more than 1, you can handle it as a multi-touch gesture.
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