How do I handle game state in object-oriented programming?
In OOP, you can manage game state by creating classes that represent different game entities and their states.
Can you give me an example of a class for a player character?
Sure! You might have a Player
class with properties like health
, score
, and methods like move()
and attack()
.
How would I save and load the game state?
You can implement methods in your classes to serialize the state to a file and deserialize it back when loading.
What design patterns are useful for managing game state?
Common patterns include Singleton for the game manager and State for managing different game states like menu, playing, and paused.
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