What are the best physics engines for game development?
Some popular physics engines include Unity's PhysX, Havok, and Bullet. Each has its strengths depending on your needs.
Can you explain the differences between Unity's PhysX and Havok?
Unity's PhysX is integrated into the Unity engine, making it user-friendly for developers. Havok is known for its high performance in AAA games.
Which engine is better for mobile games?
For mobile games, Unity's PhysX is often preferred due to its optimization for mobile platforms, but Bullet can also be a good choice.
Are there any free physics engines available?
Yes, Bullet and Chipmunk are both open-source and free to use, making them great options for indie developers.
What factors should I consider when choosing a physics engine?
Consider factors like performance, ease of integration, community support, and specific features you need for your game.
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