How do I handle events in a C++ game?
In C++, event handling typically involves using a game loop and event queue. You can create an event system to manage user inputs and game events.
Can you give me an example of an event system?
Sure! You can create a class called Event
that holds event types and data. Then, use a vector to store these events and process them in your game loop.
What about keyboard and mouse events?
For keyboard events, you can check the state of keys in your loop. For mouse events, you can capture mouse position and button states using libraries like SDL or SFML.
How do I integrate this with a game engine?
Most game engines have built-in event handling systems. You can usually extend or override these systems to fit your needs.
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